I am just wondering what is the best way to texture a quad?
I have a situation where a user can create an image of any size and I have to output this in opengl. The Quad will be the same pixel size as the Image.
Quality is the most import thing and the image must be of the same quality it was created and in the same aspect ratio.
I am very new to opengl stuff but from what I have done so far experimenting with power of 2 textures etc I can't get the quality looking good and looking like the original image.
Do I resize the texture to the next power of 2 number of the actual size?