Enum: Texture Compression (Version13) [done!]
Posted Tuesday, 1 January, 2008 - 11:55 by Inertia in
http://www.opengl.org/registry/specs/ARB/texture_compression.txt
// add to Enum: PixelInternalFormat
CompressedAlpha = ( (int) 0x84e9 ),
CompressedLuminance = ( (int) 0x84ea ),
CompressedLuminanceAlpha = ( (int) 0x84eb ),
CompressedIntensity = ( (int) 0x84ec ),
CompressedRgb = ( (int) 0x84ed ),
CompressedRgba = ( (int) 0x84ee ),
// add to Enum: HintTarget
TextureCompressionHint = ( (int) 0x84ef ),
// add to Enum: GetTextureParameter
TextureCompressedImageSize = ( (int) 0x86a0 ),
TextureCompressed = ( (int) 0x86a1 ),
// add to Enum: GetPName
TextureCompressionHint = ( (int) 0x84ef ),
NumCompressedTextureFormats = ( (int) 0x86a2 ),
CompressedTextureFormats = ( (int) 0x86a3 ),
CompressedAlpha = ( (int) 0x84e9 ),
CompressedLuminance = ( (int) 0x84ea ),
CompressedLuminanceAlpha = ( (int) 0x84eb ),
CompressedIntensity = ( (int) 0x84ec ),
CompressedRgb = ( (int) 0x84ed ),
CompressedRgba = ( (int) 0x84ee ),
// add to Enum: HintTarget
TextureCompressionHint = ( (int) 0x84ef ),
// add to Enum: GetTextureParameter
TextureCompressedImageSize = ( (int) 0x86a0 ),
TextureCompressed = ( (int) 0x86a1 ),
// add to Enum: GetPName
TextureCompressionHint = ( (int) 0x84ef ),
NumCompressedTextureFormats = ( (int) 0x86a2 ),
CompressedTextureFormats = ( (int) 0x86a3 ),



