
Enum: Texture Compression (Version13) [done!]
Posted Tuesday, 1 January, 2008 - 11:55 by Inertia inhttp://www.opengl.org/registry/specs/ARB/texture_compression.txt
// add to Enum: PixelInternalFormat CompressedAlpha = ( (int) 0x84e9 ), CompressedLuminance = ( (int) 0x84ea ), CompressedLuminanceAlpha = ( (int) 0x84eb ), CompressedIntensity = ( (int) 0x84ec ), CompressedRgb = ( (int) 0x84ed ), CompressedRgba = ( (int) 0x84ee ), // add to Enum: HintTarget TextureCompressionHint = ( (int) 0x84ef ), // add to Enum: GetTextureParameter TextureCompressedImageSize = ( (int) 0x86a0 ), TextureCompressed = ( (int) 0x86a1 ), // add to Enum: GetPName TextureCompressionHint = ( (int) 0x84ef ), NumCompressedTextureFormats = ( (int) 0x86a2 ), CompressedTextureFormats = ( (int) 0x86a3 ),

