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Enum: Texture Compression (Version13) [done!]

http://www.opengl.org/registry/specs/ARB/texture_compression.txt

        // add to Enum: PixelInternalFormat  
        CompressedAlpha = ( (int) 0x84e9 ),
        CompressedLuminance = ( (int) 0x84ea ),
        CompressedLuminanceAlpha = ( (int) 0x84eb ),
        CompressedIntensity = ( (int) 0x84ec ),
        CompressedRgb = ( (int) 0x84ed ),
        CompressedRgba = ( (int) 0x84ee ),
 
        // add to Enum: HintTarget
        TextureCompressionHint = ( (int) 0x84ef ),
 
        // add to Enum: GetTextureParameter 
        TextureCompressedImageSize = ( (int) 0x86a0 ), 
        TextureCompressed = ( (int) 0x86a1 ),    
 
        // add to Enum: GetPName
        TextureCompressionHint = ( (int) 0x84ef ),
        NumCompressedTextureFormats = ( (int) 0x86a2 ),
        CompressedTextureFormats = ( (int) 0x86a3 ),