Hello guys ,
I have 3D application which am porting from TaoFramework to OpenTK and glControl , the problem is that whenever I use glUseProgram , glBindBuffer (apparently openGL 1.5 and higher functions) I get an exception like this "Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll'". , though that didn't happen when tried to create a separate test application that uses glUseProgram. and btw am sure that I have the latest drivers and graphics card that supports openGL 3.
Any Ideas? I appreciate any help :)