Hi Guys, The newbie is back.
I'm working on trying to get an object, say a sphere, to cast a shadow onto something else (say, a plane) because the sphere is in between the light and the plane. The opengl bible has a lot of math, but the page doesn't really render properly for me to see all of the symbols. before I go into doing this myself - is there already a means to implement shadow casting in OpenTK (without using Shadow maps?)\