I have a small question .
How can I share resources (textures,shaders, buffer object ) with different contexts , without actually copying the data , given that I use multiple glControls for my project ?
Posted Friday, 21 May, 2010 - 13:19 by the Fiddler
Resources are always shared if possible. Different drivers have different limitations on resource sharing, for best results create all contexts before creating any resources.
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Re: Sharing Resource
Resources are always shared if possible. Different drivers have different limitations on resource sharing, for best results create all contexts before creating any resources.