Are the ARB extensions supported in OpenTK? For instance, I've been hunting around for the equivalents of:
glUseProgramObjectARB(); glUniform1iARB(); //Note the I glUniform1fARB(); //Note the F glActiveTextureARB();
Yes.
GL.Arb.UseProgramObject(); GL.Arb.Uniform1(); // overloaded for both i and f variants GL.Arb.ActiveTexture();
Comments
Re: ARB Extensions
Yes.