
Can you support Force Feedback?
Posted Wednesday, 2 June, 2010 - 15:19 by Tal inIt's would be nice if OpenTK.Input will support this. There is a cross platform besed on c++ that is called Object Oriented Input System(OIS). I know basicly how to use joystick vibration on DirectInput(using effect), but it's both based on DirectX and not cross platform. Joistick vibration is one of the things that makes game much more fun(why modern games don't use it today? :-) ).
So can you please do it?


Comments
Re: Can you support Force Feedback?
A quick search (menu on top, right)
I'm planning to add force feedback support for OpenTK 1.1 or another future release, but that's some way off right now.
Re: Can you support Force Feedback?
Thanks!
I search "Force Feedback" and I saw some results but I dindn't found any plan for this. I guess I haven't search enough. I'm glad that it's on progress.
Re: Can you support Force Feedback?
Do you have any C# working example ?
Re: Can you support Force Feedback?
I know basically how to do it with SlimDX/DirectX, but I'm new to all this OpenGL/TK thing...
This is for C++:
Taken from: http://www.microsoft.com/communities/newsgroups/en-us/default.aspx?dg=mi...
And this is how it's for SlimDX:
Taken from: http://www.gamedev.net/community/forums/topic.asp?topic_id=551346
The problem is that both are based on DirectInput!
So if you have succeed to implact an JoystickDevice class, creating an "Effect"(on directX) for force feedback(such vibration) should be the same, right?
Re: Can you support Force Feedback?
Here's my source code for gamepad management.
Re: Can you support Force Feedback?
Thank you for building an organized classes and methods for the vibration. I will use it when I want to do vibration Effect.
But I hope that the Fiddler will expand it for cross-platforms(without DirectX).