Hello, does anyone who know how to animate a character using OpenTk, using OpenGL or others? how to import skeleton file and mesh file ? and how to make it move or run or jump? Thanks.
I'm new for all this OpenTK/GL thing, but this is what I found with OpenGL:
gpwiki.org: http://gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System
And this is something I do know(by using Blender): body animation = moving bones. So you need to use bones, and it describes how to achive this in the link above.
Well,THank you very much, i'm new for this too,and i know doing body animation you can import skeleton or mesh file generaled by maya or some other soft,that is you import the model and control this model and make it move ,but i do not know how to implement it ,can anyone help me,thanks.
I recommend you start with something simpler, such as Quake 3 models are not based on skeletons but visually are very real. Skeleton animation involves using vertex and fragment shader in order to achieve an acceptable speed and therefore a good level of knowledge. I have adapted a model viewer Quake 3 using OpenTK, documentation is very basic for now but I lack the time.
Comments
Re: how to animate a character using OpenTK
I'm new for all this OpenTK/GL thing, but this is what I found with OpenGL:
gpwiki.org:
http://gpwiki.org/index.php/OpenGL:Tutorials:Basic_Bones_System
And this is something I do know(by using Blender): body animation = moving bones. So you need to use bones, and it describes how to achive this in the link above.
Re: how to animate a character using OpenTK
Well,THank you very much, i'm new for this too,and i know doing body animation you can import skeleton or mesh file generaled by maya or some other soft,that is you import the model and control this model and make it move ,but i do not know how to implement it ,can anyone help me,thanks.
Re: how to animate a character using OpenTK
help...
Re: how to animate a character using OpenTK
Hi, ...
I recommend you start with something simpler, such as Quake 3 models are not based on skeletons but visually are very real. Skeleton animation involves using vertex and fragment shader in order to achieve an acceptable speed and therefore a good level of knowledge. I have adapted a model viewer Quake 3 using OpenTK, documentation is very basic for now but I lack the time.
Regards, ...
Re: how to animate a character using OpenTK
Sorry, missing link ...
VisorMd3
Re: how to animate a character using OpenTK
Sorry, i can not open the link you give it to me,can you send it to my mail : hengh2009@gmail.com
More thanks .Good luck.
Re: how to animate a character using OpenTK
Thank you very much.
Best regards.