Enum: EXT sRGB Texture (Version21) [done!]
Posted Tuesday, 1 January, 2008 - 22:27 by Inertia in
http://www.opengl.org/registry/specs/EXT/texture_sRGB.txt
// add to Enum: PixelInternalFormat
Srgb = ( (int) 0x8c40 ),
Srgb8 = ( (int) 0x8c41 ),
SrgbAlpha = ( (int) 0x8c42 ),
Srgb8Alpha8 = ( (int) 0x8c43 ),
SluminanceAlpha = ( (int) 0x8c44 ),
Sluminance8Alpha8 = ( (int) 0x8c45 ),
Sluminance = ( (int) 0x8c46 ),
Sluminance8 = ( (int) 0x8c47 ),
CompressedSrgb = ( (int) 0x8c48 ),
CompressedSrgbAlpha = ( (int) 0x8c49 ),
CompressedSluminance = ( (int) 0x8c4a ),
CompressedSluminanceAlpha = ( (int) 0x8c4b ),
CompressedSrgbS3tcDxt1 = ( (int) 0x8C4C ), // format only valid for 2D Textures
CompressedSrgbAlphaS3tcDxt1 = ( (int) 0x8C4D ), // format only valid for 2D Textures
CompressedSrgbAlphaS3tcDxt3 = ( (int) 0x8C4E ), // format only valid for 2D Textures
CompressedSrgbAlphaS3tcDxt5 = ( (int) 0x8C4F ), // format only valid for 2D Textures
Srgb = ( (int) 0x8c40 ),
Srgb8 = ( (int) 0x8c41 ),
SrgbAlpha = ( (int) 0x8c42 ),
Srgb8Alpha8 = ( (int) 0x8c43 ),
SluminanceAlpha = ( (int) 0x8c44 ),
Sluminance8Alpha8 = ( (int) 0x8c45 ),
Sluminance = ( (int) 0x8c46 ),
Sluminance8 = ( (int) 0x8c47 ),
CompressedSrgb = ( (int) 0x8c48 ),
CompressedSrgbAlpha = ( (int) 0x8c49 ),
CompressedSluminance = ( (int) 0x8c4a ),
CompressedSluminanceAlpha = ( (int) 0x8c4b ),
CompressedSrgbS3tcDxt1 = ( (int) 0x8C4C ), // format only valid for 2D Textures
CompressedSrgbAlphaS3tcDxt1 = ( (int) 0x8C4D ), // format only valid for 2D Textures
CompressedSrgbAlphaS3tcDxt3 = ( (int) 0x8C4E ), // format only valid for 2D Textures
CompressedSrgbAlphaS3tcDxt5 = ( (int) 0x8C4F ), // format only valid for 2D Textures



