I used to use Anisotropic filtering but can't figure out where the GL_TEXTURE_MAX_ANISOTROPY_EXT enum is in opentk.
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, maxAnisotropy);
Nevermind I found it =P
In case anyone else gets lost:
float maxAniso; GL.GetFloat((GetPName) ExtTextureFilterAnisotropic.MaxTextureMaxAnisotropyExt, out maxAniso); GL.TexParameter(TextureTarget.Texture2D, (TextureParameterName) ExtTextureFilterAnisotropic.TextureMaxAnisotropyExt, maxAniso);
Thanks, I was looking for this!
Comments
Re: Anisotropic Filtering in OpenGL 3.2
Nevermind I found it =P
In case anyone else gets lost:
Re: Anisotropic Filtering in OpenGL 3.2
Thanks, I was looking for this!