Tal's picture

Static class for input devices lists?

The only way to get input via OpenTK(so I found) is the GameWindow. Even know GameWindow is a very powerful, I think that there should be another way to get the devices via OpenTK. I belive that a static class which will contain the reference to all the devices(also all the keybord and the mice just as joysticks do). Becouse if I build a class that requires a KeyboardDevice what would happen if the "game is no GameWindow? I know that there are Keboard and Mouse classes(I know that they're not implemented yet), but I think that using KeyboardDevice/MouseDevice is the optional way(what would happen in multi-keboard/mice?).
So I know it could be only my opinion, but do you think it's good and it should be that way?
By the way- If I wrong and my suggestion is already implemented, forgive me.


Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Tal's picture

Thanks! I'm glad you consider this!
This upcoming API sound very good.