
Quick question on GL.DeleteTexture
Posted Saturday, 7 August, 2010 - 02:48 by opcon inHey everyone, this is my first post, so bear with me.
I am in the process of learning OpenTK and writing a Texture Resource Cache. This involves deleting textures, however I noticed that the function for deleting textures does not support uint, although the method for binding does.
public static void DeleteTexture(int id);
as opposed to
public static void BindTexture(TextureTarget target, int texture); or public static void BindTexture(TextureTarget target, uint texture);
Is there any fix for this, or should I just cast the uint?
Opcon.


Comments
Re: Quick question on GL.DeleteTexture
Thanks for catching this! Fixed in SVN r2712.
Re: Quick question on GL.DeleteTexture
Awesome, thanks.