jbosch's picture

Matrix mathematical operations

Hi,

I'm just checking out this cool framework (I didn't know until today it is possible to program Open GL from C#). I'm looking at the math documentation, but I can't find there how to do a Matrix operation like scale, translation, rotation and so on. ¿Does the framework provide helpers to do those operations or it needs to ve developed for each project?

Thanks

JB


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jbosch's picture

Ok, I've seen it now, in the reference manual.

I have to say that documentation its a little bit confusing, there is almost nothing about the Math library (or I don't know how to naigate there...).