I wrote graphical engine based on OpenGL 3.2 Core API some time ago. OpenTK was used for OpenGL binding and I really like it. Now, when OpenGL4.1 drivers are released, I'm about to start engine rewrite for OpenGL4.1, but OpenGL 4.1 support status in OpenTK slightly confuse me. Does OpenGL4.1 (with extensions) function signatures and constants present in OpenTK now? If not, may it be generated from .spec files?
On "Issues" page there are some issues named like "Add support for OpenGL 4.0 tokens", "[GL 4.0] Tessellation Shader" and so on. As I understand the problem is to update function arguments types and add new ones for new functions. Does this means that it is only problem and everything else may be generated from .specs? Does constants that needs to be grouped in function argument types and functions themselves already included in OpenTK source?
Although, there is issues about OpenGL 3.2 and 4.0 tokens, and nothing about OpenGL4.1 ones, why?
OpenTK source in SVN repo seem not to be updated frequently and recent updates is minor (as I understand) changes and bug-fixes, not related to modern OpenGL support. Maybe the_fiddler planned this to be done by OpenTK community? Or does this means that development is slowed down for any reasons? Some weeks ago I see post from guy, how tries to generate bindings for OpenGL 4.1 lib, I found no related commit in SVN. I'll be glad to dig into OpenTK too and join development in part of OpenGL 4.1 support, but a need to estimate complexity and scale of work before.
Thanks for your answers, I'm sorry about my awful english)