I've tried "all" the examples on my mac, and at a first glans it seems like they "hangs" the process.
After some investigation, I noticed that the code "busy waits" in aglSwapBuffers(), leaving almost no time left for the os to work with.
Is this a bug? aglSwapBuffers() is supposted to wait for the next vbl, but it freezes out the Os from the process in this case.
I guess I can put all the rendering on it's on thread, but is that the intended way of doing it?
I'm using: OS-X-SnowLP, macbook-pro/dual core/nvidia