
Add UnsignedInt to ActiveUniformType
Posted Wednesday, 13 October, 2010 - 20:13 by pjcozzi| Project: | The Open Toolkit library |
| Version: | 1.x-dev |
| Component: | Code |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | fixed |
Jump to:
Description
Shouldn't ActiveUniformType have an UnsignedInt value? It has UnsignedIntVec2, UnsignedIntVec3, etc. but not a scalar unsigned int corresponding to the GLSL type uint.
If I call GL.GetActiveUniform on such a uniform, I get back 5125 for its ActiveUniformType.


Comments
#1
You are right, thanks. Fixed in r2809 of trunk and gl4 branch.