pjcozzi's picture

Add UnsignedInt to ActiveUniformType

Project:The Open Toolkit library
Version:1.x-dev
Component:Code
Category:bug report
Priority:normal
Assigned:Unassigned
Status:fixed
Description

Shouldn't ActiveUniformType have an UnsignedInt value? It has UnsignedIntVec2, UnsignedIntVec3, etc. but not a scalar unsigned int corresponding to the GLSL type uint.

If I call GL.GetActiveUniform on such a uniform, I get back 5125 for its ActiveUniformType.


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the Fiddler's picture

#1

Version:1.0.0-rc1» 1.x-dev
Status:open» fixed

You are right, thanks. Fixed in r2809 of trunk and gl4 branch.