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KRI features: GPU fur

Hello everyone!

I'd like to present the most complex KRI technology - fur module.
In short: exploiting the existent GPU particle module plus geometry shaders allows to model & render the fur in a standard way: pure geometry.

First, I've made an article about the system (in 3 parts), where you can find the most detailed description of how it works. You can see it right on the title www.gamedev.net page. For those lazy ones providing the direct link:
http://www.gamedev.net/reference/programming/features/GPUFur/

There is also a new video about fur on KRI channel:
http://www.youtube.com/watch?v=xM2_9X-QvfQ

Enjoy!
Dzmitry

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