Changelog

Just a place to keep old changelogs.

    0.9.1 (Progress: 100% - released)
  1. [100%] Improved pixel format / visual selection API.
  2. [100%] Enumerate and change resolutions (multi-monitor aware).
  3. [100%] GameWindow.Fullscreen property.
  4. [100%] VSync support on Linux.
  5. [100%] Multiple OpenGL context support, with resource sharing.
  6. [100%] AudioContext class.
  7. [100%] Efx Extension.
  8. [100%] OpenAL samples.
  9. [100%] OpenAL CLS compliance.
  10. [100%] Complete GLU API.
  11. [100%] FBO cleanup.
  12. [100%] Font bugfixes (MeasureString) and enhancements (whitespace calculation, uncached rendering support).
  13. [100%] Distinguish left/right shift, control, alt and enter keys.
  14. [100%] GameWindow.Resizable.
  15. [100%] GameWindow.Width and GameWindow.Height.
  16. [100%] Wav/PCM loader.
  17. [100%] Fixed mouse cursor bug on GameWindow/Windows.
  18. [100%] Fixed invalid deltas in MouseDevice.

    0.9.0 - Released
  1. [100%] Fix MouseDevice under X11.
  2. [100%] Resolve issue with anonymous delegate on Mono.
  3. [100%] Fix GLContext construction under Windows and Linux.
  4. [100%] Online function reference and manual.
  5. [100%] Remove Version1[12345]/2[01] enums in favor of more specific ones.
  6. [100%] Drop duplicate OpenGL tokens in favor of the core ones (i.e. Core > ARB > EXT > Vendor-specific).
  7. [100%] Investigate makefile build system.
  8. [100%] Fix Mouse coordinates.
  9. [100%] Remove 'd' from GL.Scaled function.
  10. [100%] Input support on Windows 98, ME and 2000.
  11. [100%] Initial OpenAL support.