Qythyx's picture

Quads in ES 1.1

Are Quads supported in ES 1.1? I have Triangles working fine, but I can't find an All.Quads value for GL.DrawArrays.

Do I just need to implement my own Quad using 2 triangles?

Thanks.


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the Fiddler's picture

No, OpenGL ES 1.1 does not support quads. You will have to use triangles instead.

Qythyx's picture

Hmm, ok, that's what I've done, but I'm quite sure I found multiple sites documenting that Open GL ES 1.1 does support quads. Is this an OpenTK limitation or are those other sites wrong?

Anyway, my triangles are working fine, I just thought quads would be a bit cleaner for some cases.

the Fiddler's picture

Considering that the OpenGL ES 1.1 gl.h does not list GL_QUADS, I'm almost certain that those sites are mistaken. As far as I know, no version of ES has ever supported quads natively.

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