Posted Tuesday, 16 November, 2010 - 22:42 by Qythyx
Hmm, ok, that's what I've done, but I'm quite sure I found multiple sites documenting that Open GL ES 1.1 does support quads. Is this an OpenTK limitation or are those other sites wrong?
Anyway, my triangles are working fine, I just thought quads would be a bit cleaner for some cases.
Posted Tuesday, 16 November, 2010 - 22:56 by the Fiddler
Considering that the OpenGL ES 1.1 gl.h does not list GL_QUADS, I'm almost certain that those sites are mistaken. As far as I know, no version of ES has ever supported quads natively.
Comments
Re: Quads in ES 1.1
No, OpenGL ES 1.1 does not support quads. You will have to use triangles instead.
Re: Quads in ES 1.1
Hmm, ok, that's what I've done, but I'm quite sure I found multiple sites documenting that Open GL ES 1.1 does support quads. Is this an OpenTK limitation or are those other sites wrong?
Anyway, my triangles are working fine, I just thought quads would be a bit cleaner for some cases.
Re: Quads in ES 1.1
Considering that the OpenGL ES 1.1 gl.h does not list GL_QUADS, I'm almost certain that those sites are mistaken. As far as I know, no version of ES has ever supported quads natively.