
[SOLVED] Big CPU usage on GeForce 8800 GT
Posted Tuesday, 25 January, 2011 - 13:33 by Drakemor inWhy so big CPU usage? I have 40-50% all the time (code is below)?
When I add some VBOs it goes up to 90%.
I believe to have decent machine, but even on slower PC's blank screen shouldn't eat so much CPU power.

WinXP 32bit, and NVIDIA GeForce 8800 GT, 4GB RAM.
I read other posts suggesting to enable VSync and added Thread.sleep, but that didn't change a thing.
Code below.
using System; using System.Collections.Generic; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using OpenTK.Input; using OpenTK.Platform; namespace ngine { public class Game : GameWindow { public Game() : base(800, 600){} protected override void OnLoad(EventArgs e) { base.OnLoad(e); VSync = VSyncMode.On; Mouse.Move += new EventHandler<MouseMoveEventArgs>(Mouse_Move); } void Mouse_Move(object sender, MouseMoveEventArgs e) { if (!Mouse[MouseButton.Right]) return; Title = "X: "+Mouse.X + " Y: " + Mouse.Y; } protected override void OnUpdateFrame(FrameEventArgs e) { base.OnUpdateFrame(e); CursorVisible = !Mouse[MouseButton.Right]; System.Threading.Thread.Sleep(1); } protected override void OnRenderFrame(FrameEventArgs fea) { base.OnRenderFrame(fea); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); SwapBuffers(); System.Threading.Thread.Sleep(1); } [STAThread] public static void Main() { using (Game example = new Game()) { example.Run(60); } } } }


Comments
Re: CPU
Try running in release mode outside visual studio. Also setting the Title is rather costly - what happens if you remove that line?
Re: CPU
As you may overlooked - I'm setting title only if RMB is pressed. I removed that line, and nothing changed.
Running in Release Mode from .exe didn't change anything.
Re: CPU
I believe I am seeing the same issue. The interesting thing is, I see it on one machine, I do not see it on the other. Both are running Win7 64-bit. I'll profile it tonight on the system that is showing the issue.
Re: CPU
Yeah. I've send this code to some people - and they don't complain about CPU usage.
Re: CPU
With your code I am not seeing any different between my two test machines. Very low CPU usage.
My project on the other hand, uses 2% on one machine and 50% on the other, which is a lot like what you are seeing. But I can't reproduce your issue.
Re: CPU
Testing, I would randomly get either 800FPS, 150 FPS, or 46FPS, consistently for that run. Profiling the 46 FPS, it seems like the issue is the call to SwapBuffers taking up 95.6% of the time. It is interesting that I also have a NVidia 8800 GT. My machine with the ATI card does not see this issue at all. Updating drivers to the latest (1/18/2011) seems to have fixed the issue.
Re: CPU
Updating drivers to the latest (18.01.2011) fixed the issue.
Thanks for the tip!!! I buy you a beer when you'll be around Łódz@Poland