
GameWindow should pass along the PAINT event
Posted Sunday, 30 January, 2011 - 23:11 by Heiko| Project: | The Open Toolkit library |
| Version: | all versions |
| Component: | Code |
| Category: | feature request |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | open |
Description
GameWindow should pass along the Windows "WM_PAINT" event (and the equivalent events on other platforms). This would make applications possible that update their window only when their content has changed (and it wouldn't require the GLControl overhead). This feature would be very valuable for almost all non-game application, as well as level editors and games without continues motion.

