I have a scene where I use Display Lists to draw elementary geometry like a cube and a plane. In that same scene I have complex geometry driven by VBOs. Here's my problem. Everything renders to screen correctly except the color of the display lists is very muted but the color of the VBO is perfect. There is no lighting in my scene. I just initialize GL.Color3(Color.White) in my constructor. Any ideas why my display lists are so dark and how I can fix them?
One thing I just noticed is that when I hit ESC to exit, momentarily my display list cube is the perfect brightness. I'm just not sure why it's so dim when the program is running.