Since I'm abusing the Documentation board in the forum as Off-topic area anyway, might aswell go one step further and declare it my official spam zone :P
The game CellZenith has caught my attention due to it's interesting use of 2D and 3D art. One of the biggest problems independent/hobbyist developers face is the content challenge. Commercial titles have just advanced too much to leave small-bugdet developers a chance to compete with a AAA title's graphics/sound presentation.
CellZenith takes an uncommon approach, using 3D for the world's environment, but uses 2D for the actors/characters. This might sound ugly when you try to picture it, so you're invited to check out the Demo to prove that picture wrong (or watch it's video recording online) at
Just looking at the screenshots will not give any hints how well the 2D actors are animated in the game, and this fact gets totally lost during the (hectic) gameplay. Watching the video is probably best to get the idea.
I'm not trying to sell the game, or claim it'd be the next step in evolution. This post is merely intended to show a indi game with rather decent presentation - created by a single man. The combination of 2D and 3D is definitely worth some thought, and CellZenith proves the concept to look quite acceptable.
(In fact, i don't like the gameplay too much: the controls feel restricting (don't give me W,A,S,D controls and forbid strafing with A,D. It doesn't feel like I'm in control of the thing), the intro is more of a joke than informative and the list goes on.)