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the Fiddler's picture

If you can't find something, try the All enum, i.e:

GL.TexEnv(TextureEnvTarget.TextureEnv, TextureEnvParameter.TextureEnvMode, (int)All.Modulate);

Thank the design of OpenGL for this ugliness...

rold2007's picture

It is now available here: TextureEnvMode.Modulate