Xcelled194's picture

OpenAL.GetSource State returning 0?

Hi guys, I'm creating a sound cleanup routine, to delete finished sources. Here is my code:

            SyncLock Sources
                For I = Sources.Count - 1 To 0 Step -1
                    If OpenAL.AL.GetSourceState(Sources(I)) <> OpenAL.ALSourceState.Playing Then
                    End If
            End SyncLock

But for some reason, OpenAL.AL.GetSourceState(Sources(I)) ALWAYS returns 0. And zero is not in the enums....


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neoproudek's picture

Once, I accidentaly disposed AudioContext and then GetSourceState() was returning 0 instead of enum value. Maybe this is also the case.