I stepped right into this framework and wanted to draw a few triangles at first.
Two snips coming up:
// (A) win.Run(60,0) // (B) win.Run(60,30)
Method (A) gives my Windows task manager (yikes Windows... but #develop just works here) a total load of about 5%.
Method (B) always yields around 55% CPU usage. Is there something I'm missing? (A) just renders as many frames as possible, and updates the world at 60s^-1.
I figured the other method would be using less CPU time. Maybe the overhead results from Thread.Sleeps?
Any ideas on this? Bug or feature?