I have been adding graphics settings to my project. But I cannot figure out how to correctly change the resolution or go in or out of fullscreen mode while the the project is running.
WindowState = WindowState.Fullscreen; and
WindowState = WindowState.Fullscreen; work, but they modify the viewing area and setting GL.Viewport doesn't fix it.
I am currently changing the monitor resolution with
Can someone please explain the correct procedure to changing the resolution and/or fullscreen state in while the game is running.