mwetherill's picture

3D Positional Audio gets equally quieter in both speakers.

So I am using mono Wav files, 8bit and 16 bit.

The 3D audio sort of works except when you move the sound to the left it gets proportionately quieter in both speakers. EG if you move it to the left it should be louder in the left then the right, however it is the same, balanced between both speakers, just quieter as if i was manipulating gain.

Everytime i change position I cal AL.Source(SourceID, ALSource3f.Position, ref position);


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mwetherill's picture

Awesome, was tested on a new machine and it works great, was just an issue with that specific machines audio card.

:)