
Open AL - Invalid Name
Posted Sunday, 15 May, 2011 - 21:06 by HermanssoN inI Have some functions to help me deal with sound:
static Vector3 zero = Vector3.Zero; static Vector3 dir = Vector3.UnitZ; static Vector3 up = Vector3.UnitY; static AudioContext context; static String error; public static void InitAudio() { context = new AudioContext(); AL.Listener(ALListener3f.Position, ref zero); AL.Listener(ALListenerfv.Orientation, ref dir, ref up); CheckError(); } public static void CheckError() { error = AL.GetError().ToString(); if (error != "NoError") throw new Exception(error); } public static void LoadSound(string cleanName, ref Note note) { AudioReader sound = new AudioReader(cleanName); int buffer; int source; buffer = AL.GenBuffer(); CheckError(); // NO error source = AL.GenSource(); CheckError();// No error AL.BufferData(buffer, sound.ReadToEnd()); CheckError();//No error AL.Source( source, ALSourcei.Buffer,buffer); AL.Source(source, ALSource3f.Position, ref zero); AL.Source(source, ALSource3f.Velocity, ref dir); AL.Source(source, ALSourcef.Gain, 2.0f); CheckError(); // NO error AL.SourcePlay(buffer); CheckError(); //ERROR! Invalid Name AL.DeleteBuffer(buffer); AL.DeleteSource(source); }
I get invalid name when I try to play my sound, took the demo sound "the_ring_that_fell".
I call init and then loads the sound.
The buffer and source have both nice values after AL.GenBuffer(); and AL.GenSource();
Have I forgoten something??

