i was wondering how you guys manage your assets.
At the moment i import a mesh and convert it into an VBO.
Foreach surfache of the mesh, i create an IBO and attach the textures and shader to it.
To render the object i bind the VBO and then loop over the IBO's. It works BUT as soon i try to send an uniform to the shader it starts to get messy.
What would be a better approach?
Any idea is welcome!