
Idle Event
Posted Saturday, 23 July, 2011 - 04:31 by kl_mallory| Project: | The Open Toolkit library |
| Version: | 1.x-dev |
| Component: | Code |
| Category: | feature request |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | confirmed |
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Description
Per this post, I am initiating a feature request for some kind of Idle event. This would be something that could be hooked into for an efficient and clean way of using remaining time between renders for capped framerates or vsync.
-Kristen Mallory


Comments
#1
I'm looking into this.
#2
I wonder how this compares with threaded rendering? Last time I checked the GameWindow code appeared to be mostly single threading oriented. I have implemented an optional separate rendering thread in my app, but I haven't investigated exact pluses and minuses it has.