"Unable to find an entry point named 'glGenerateMipmapEXT' in DLL 'opengl32.dll'."
My video card should be fine, it works with other softwares, but when I try to build this it won't work.
Posted Friday, 2 September, 2011 - 22:38 by the Fiddler
This means that your card does not support the GL_EXT_framebuffer_object extension, which implies either old drivers or an old Intel videocard (or both). In this case, enable automatic mipamp generation by adding GL.TexParameter(..., GenerateMipmaps, ...) just before your GL.TexImage2d(...) calls.
That's the most compatible solution and should be supported pretty much everywhere.
Comments
Re: Unable to find an entry point named 'glGenerateMipmap' ...
Your video card does not support OpenGL v3.0+. Use GL.Ext.GenerateMipmaps() instead.
Re: Unable to find an entry point named 'glGenerateMipmap' ...
"Unable to find an entry point named 'glGenerateMipmapEXT' in DLL 'opengl32.dll'."
My video card should be fine, it works with other softwares, but when I try to build this it won't work.
Re: Unable to find an entry point named 'glGenerateMipmap' ...
This means that your card does not support the GL_EXT_framebuffer_object extension, which implies either old drivers or an old Intel videocard (or both). In this case, enable automatic mipamp generation by adding GL.TexParameter(..., GenerateMipmaps, ...) just before your GL.TexImage2d(...) calls.
That's the most compatible solution and should be supported pretty much everywhere.