Fidchells_eye's picture

A Quick QuickFont question

I am using QuickFont for text in the display, but the text is appearing mirrored,
without moving the camera, How do I fix this?

Signed Fidchells_eye


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the Fiddler's picture

I haven't used QuickFont but this can generally be fixed by "mirroring" your modelview matrix. In classic (non-shader) OpenGL, you can do this with GL.Scale(-1, 1, 1).

Fidchells_eye's picture

Thanks, that fixes the problem