
Help Needed - VBO Terrain
Posted Thursday, 29 September, 2011 - 21:46 by flopoloco inHi there fellow OpenTK developers, I would like some one experienced developer in OpenGL to finish this project. I try to create a terrain using Vertex Buffer Objects and Vertex Arrays and Texturing and I am stuck, I did something wrong and I can't find the problem.
Here's the solution file here (about 1 MB)
http://www.mediafire.com/?55do9b5vkx4btia
Also in any case here's some tips about the project here (the code is not a straight port, I used it as a guide though and it might help you to understand what I am trying to do)
http://www.swiftless.com/tutorials/opengl/6_vbo.html
If you succeed, please let me know. Thank you for time and effort in advance. :D


Comments
Re: Help Needed - VBO Terrain
I made some modifications that allow you to see something.
Basically the method that represents the terrain "RenderTerrain ()" does the right thing.
I recommend you progress step by step, first get to represent the terrain mesh in wireframe and when this happens the way you textured.
First using the OpenGL fixed functionality and when everything finally works using VBO.
Miguel
Re: Help Needed - VBO Terrain
Would be amazing if someone could provide a working example.