Player.cs(it's camera.cs in the code because this is an old backup. Not much difference besides comments and the file name change though):
I though I may need to post the code so I don't have to wait any longer for a response by pasting it later.
Anyway, instead of AABB crap which I don't understand, I want to be able to see "hey, there is a block in this x, y, z position" and I can see if it solid and then if it is not, you walk through it. Else,
speed = 0;.
How would I find out if my x, y, z is shared by a block(which it always is, seeing how the air is filled with... air block :/)
So any ideas?