
OpenTK + Terrain Splatting
Posted Friday, 4 November, 2011 - 17:35 by migueltkThis project is a viewer of terrains created by the software "EarthSculptor" using "Terrain Splatting" technique . The rendering uses the brute-force and GLSL shader. The source code is available here.
The first image shows terrain rendering with EarthSculptor,

the following picture shows the same terrain rendered with OpenTK.

I also include the basic code of a circular manipulator for the more restless. This manipulator is operated by the keypad.Perhaps someone in the future implement a terrain editor!Everything is possible.
Regards, ...
Miguel
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Comments
Re: OpenTK + Terrain Splatting
The origin of all this, here.
Re: OpenTK + Terrain Splatting
Looks very close, great job!
I think the original has more gamma correction, the cracks in the rock are more pronounced and so is the color saturation, should be an easy tweak.
I really like those style manipulators for rugged environments, keyboard buttons keeps together better than mouse-style pointers.
Re: OpenTK + Terrain Splatting
Thanks for your support ...
The use of shaders is still something magical for me, any improvement or correction will be very welcome.