I came from directx programming (c#), and I'm going to create a free mmorpg, playable from Linux and Windows.
Looking OpenTK examples, I think it have a good design, so I want to use it.
The game defs are completed, but before starting with the game engine I need to learn the basics of GL and OpenTK, because I need to know what can I do, and how, of course. Then I'll make some tests to set the max complexity of each scene.
My first question is: how to load and render meshes (and the file format I need)?
I'll make the first objects with 3DMAX, and then I'll convert it to the format needed.
Thanks in advance.