First off, I want to that the creators of openTK and cloo for creating such wonderful products. I am having a blast creating a new game engine from scratch utilizing this feature and am amazed at the performance I am reaching with an opengl 3.2 context plus clgl interop. The project is just a hobbyist project right now though and more of a learning excercise than anything. The engine is only very lightly coupled to a GameWindow derived class that would be relatively simple to convert to glControl or other method if needed.
Now to my questions... does CLGL interop work at all for non windows platforms as of yet?
If it does, how would the CLContext be created for X11 or OSX? (either platform independant IntPtr from openTK or platform dependant p/invoke)