im working on some Project and would now like to have an animated 3d Model walking arround my scene.
I created a class that lets me import .obj model files and put them into VertexBuffers. Now i want to get Animation
I know how this works in generel but i cant imagine on how to do the transformation stuff on my static VBO in OpenGL.
Can someone explain it, best on a short peace of code so i could comprehend it to myselfe?