
viewport issues
Posted Thursday, 3 May, 2012 - 16:27 by lid6j86 inI'm trying to change the viewport size when the form itself resizes with the following:
protected override void OnClientSizeChanged(EventArgs e) { base.OnClientSizeChanged(e); GLGFX.Viewport(0, 0, this.ClientSize.Width, this.ClientSize.Height); }
but it keeps giving me an error:
NullReferenceException was unhandled: Object reference not set to an instance of an object.
any help?
here is the code:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Xml; using System.Text; using System.Windows.Forms; using OpenTK.Graphics.OpenGL; using GLGFX = OpenTK.Graphics.OpenGL.GL; namespace Test1 { public partial class Form1 : Form { FastLoop _fastLoop; bool _fullscreen = false; public Form1() { _fastLoop = new FastLoop(GameLoop); InitializeComponent(); if (_fullscreen) { FormBorderStyle = FormBorderStyle.None; WindowState = FormWindowState.Maximized; } } void GameLoop(double elapsedTime) { GLGFX.ClearColor(0.0f,0.0f,0.0f,1.0f); GLGFX.Clear(ClearBufferMask.ColorBufferBit); GLGFX.PointSize(5.0f); GLGFX.Rotate(100 * elapsedTime, 0, 1, 0); GLGFX.Begin(BeginMode.Triangles); { GLGFX.Color4(1.0f, 0.0f, 0.0f, 1.0f); GLGFX.Vertex3(-0.5, 0, 0); GLGFX.Color4(0.0f, 1.0f, 0.0f, 1.0f); GLGFX.Vertex3(0.5, 0, 0); GLGFX.Color4(0.0f, 0.0f, 1.0f, 1.0f); GLGFX.Vertex3(0, 0.5, 0); } GLGFX.End(); glControl1.SwapBuffers(); GLGFX.Finish(); glControl1.Refresh(); } private void Form1_Load(object sender, EventArgs e) { } protected override void OnClientSizeChanged(EventArgs e) { base.OnClientSizeChanged(e); GLGFX.Viewport(0, 0, this.ClientSize.Width, this.ClientSize.Height); } } }


Comments
Re: viewport issues
nevermind, finally fixed it! I just had to add
glcontrol1.MakeCurrent(),i guess it didn't know what i was trying to point it to