For the record I am a newbie when it comes to OpenGL I've generally dealt with DirectX(generally with a library not low level) and I'm looking to develop my game engine on top of OpenGL mainly because this way it can be compiled on any system and the platforms I plan on reaching are.
- Windows(2000-7) Yes many people still use 2000, I use 7 for graphical/tools reasons otherwise XP is a good Os still.
- Mac OS X Intel (10.5-current)
- Linux (Will be testing on Arch Linux)
I don't think sharpgl or opentk will have a problem with this, I'm just wondering what are the differences between sharpgl and opentk to make an educated decision.