
InputDriver.Poll is still required to get joystick state
Posted Friday, 29 June, 2012 - 18:22 by pjlbyrne| Project: | The Open Toolkit library |
| Version: | 1.x-dev |
| Component: | Code |
| Category: | bug report |
| Priority: | minor |
| Assigned: | Unassigned |
| Status: | open |
Description
Perhaps it shouldn't be but it is. Maybe there is an underlying issue to be fixed here, or something else I should be doing, but in the meantime here is a proposed fix for the OpenTK example InputLogger.cs:
void LaunchGameWindow() { .. hidden.UpdateFrame += hidden_UpdateFrame; .. } void hidden_UpdateFrame(object sender, FrameEventArgs e) { ((GameWindow)sender).InputDriver.Poll(); }
I find that joystick input in the example program is not picked up without this change.

