
Voxel Engine built with OpenTK / C#
Posted Thursday, 5 July, 2012 - 03:07 by dimension314Hi everyone, been reading the OpenTK forum and working with OpenTK for about a year now. Wanted to post a link to the main project I've been working on, which is a voxel engine built in C# and OpenGL utilizing OpenTK. I've seen a lot of voxel engines out there on the web but none very far along using OpenTK.
Please have a look at http://www.voxelgame.com
There you can see screenshots / videos and download a copy of the engine and give it a try. Currently the engine supports the creation of randomly generated worlds, building blocks, breaking blocks, sounds, multiplayer and more. Once in the game, press F1 for a list of commands. You can even try connecting to my server at hornet.voxelgame.com
Down the road we have several game play ideas we plan to build on top of the engine. But for now looking for feedback on performance, issues, bugs and just general comments on the engine so far. Also any technical questions feel free to send to me or post on our forums.
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Re: Voxel Engine built with OpenTK / C#
Voxel Game version 0.2.371 has been released. Anyone that has the previous version will get a notification on the launcher to auto patch.
Patch notes:
New multiplayer demo video http://youtu.be/jzA-DqK5jGM
Castle built on our server hornet.voxelgame.com

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Try out the project I'm working on: http://www.voxelgame.com
Re: Voxel Engine built with OpenTK / C#
Voxel Game version 0.3 has been released.
Over 350 people have now downloaded and used previous versions, however only a small few have sent feedback. Still looking for more feedback and testing, and please visit the forums to post bugs, questions, screenshots, etc.
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Try out the project I'm working on: http://www.voxelgame.com