Hi everyone, I made a blog entry on this site as well, but figured I'd post in here also as I had never even noticed the blogs before today.
I've been reading the OpenTK forum and working with OpenTK for about a year now. Want to thank everyone that has contributed to OpenTK, its so nice being able to develop for OpenGL in Visual Studio/C# where I'm already very comfortable and use everyday at my "day jobs" and not having to learn another language / IDE. Wouldnt have made near as much progress without OpenTK.
Wanted to post a link to the main project I've been working on, which is a voxel engine built in C# and OpenGL utilizing OpenTK. I've seen a lot of voxel engines out there on the web but none very far along using OpenTK.
Please have a look at http://www.voxelgame.com
There you can see screenshots / videos and download a copy of the engine and give it a try. Currently the engine supports the creation of randomly generated worlds, building blocks, breaking blocks, sounds, multiplayer and more. Once in the game, press F1 for a list of commands. You can even try connecting to my server at hornet.voxelgame.com
Down the road we have several game play ideas we plan to build on top of the engine. But for now looking for feedback on performance, issues, bugs and just general comments on the engine so far. Also any technical questions I'm happy to answer here or on our forums. Thanks.