lid6j86's picture


I noticed in OpenTK.Inputs that the 'GamePad' class says that the API is not yet implemented. I've been using XNA's inputs for the time being, but it would be much nicer to use OpenTK's implementation of it. I know everyone's busy with the core implementation, etc... but I was wondering what the outlook for this (and perhaps the next release of OpenTK in general) is?