schragnasher's picture

Interpolation

Is there a standard way to get the timing values to properly interpolate render frames between fixed updates? Or do i need to write my own GameWindow code?


Comments

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
account_deleted's picture

The official way is to read the FrameEventArgs, which gives the time in seconds since the last frame.