
GLControl on Mac not rendered until resized
Posted Sunday, 19 August, 2012 - 13:10 by Ollhax| Project: | The Open Toolkit library |
| Version: | 1.x-dev |
| Component: | Code |
| Category: | bug report |
| Priority: | normal |
| Assigned: | Unassigned |
| Status: | open |
Description
Small issue: If you create a GLControl on Mac OS X (Lion, running GL 2.1) the initial screen is blank. I haven't dug too deep into the cause, but it seems to be related to control not being positioned correctly initially. Anyway, a simple fix/workaround is to call context.Update(...) in OnLayout (just like OnParentChanged).

