I'm trying to run my OpenGL ES 2.0/OpenTK app on Windows using the PowerVR OpenGL ES 2.0 emulator. The emulator is installed and the PVRVFrame app is running.
When I instantiate a GameWindow using
I receive a PlatformNotSupportedException. When I change the parameter to the other enum members of GraphicsContextFlags, I receive a NullReferenceException the first time something on GL is invoked.
Thank you for any hints!