After switching my "Winforms + GLControl" solution over to "GameWindow" class, I'm seeing ContextSwitchDeadlocks being thrown. This was never thrown prior to the switch.
"The CLR has been unable to transition from COM context 0x1b780080 to COM context 0x1b7802d0 for 60 seconds. The thread that owns the destination context/apartment is most likely either doing a non pumping wait or processing a very long running operation without pumping Windows messages. This situation generally has a negative performance impact and may even lead to the application becoming non responsive or memory usage accumulating continually over time. To avoid this problem, all single threaded apartment (STA) threads should use pumping wait primitives (such as CoWaitForMultipleHandles) and routinely pump messages during long running operations."