
GL.Rotate not behaving as expected
Posted Thursday, 4 October, 2012 - 01:22 by SirCmpwn inI took the QuickStart example and tried modifying it to rotate around. Here is my full code: https://gist.github.com/b20667511717d49eba1c. However, it only appears to rotate by the slightest amount. Here's a screenshot: http://i.imgur.com/1gfE1.png
Any ideas about what's up?


Comments
Re: GL.Rotate not behaving as expected
Everything is fine, the tilt is because of the projection matrix you chose. Use orthographic projection for 2D.